The
Retail Design & Visual Merchandising Workshop
A 1-Day Design, Branding & Visual
Merchandising Training
(See bottom of page for dates and locations)
Retail sales are a function of making an emotional connection with the customer
on a level that makes them want to take a piece of your store – your brand –
home with them. Whether you’re a Fortune 500 company, or the Shop Around the
Corner, your customers need to know and understand you. They want to engage
with you and experience your brand through the shopping experience. What do
your stores say about you? Do they engage the customer? Do they excite the
customer? Do they assist the customer in finding what they’re looking for
quickly and easily? Is your store environment your best salesperson? It should
be. In this workshop you’ll discover:
How to define your Brand, and design a store environment that becomes a
Brand Experience;
How to space plan a store that is efficient, engaging, and easy to shop;

How to create Merchandising stories that encourages up-selling and interest
in groups of products;
How to find and select display fixtures that validate the quality and value
of the merchandise and assist in a graceful customer/salesperson
interaction;
How to create a Signage and Graphics program that supports your brand,
communicates offerings and policies, and assists the customer in the
shopping process;
How to create Window Displays that are dramatic, powerful, and engaging;
How to design an efficient lighting program that makes product pop;
How to make Color and Materials selections that support your brand image,
are durable and maintainable, and support the presentation of your
products;
How to design a logo, mark, and tagline that are memorable, concise, and
that reinforce the brand.
Whether you plan to design your stores yourself, or you just want to better
understand how to evaluate the effectiveness of your shopping environment and
experience, this workshop will give you the foundation you need to achieve the
fundamental goal of any store design or visual merchandising effort – to increase
sales.
Who Should
Attend:
Store Design and Construction
Managers, Visual merchandisers, Store Owners, Merchandising Managers and Anyone
who has interest and/or responsibility in design, branding and visual
merchandising.
Duration: 1-Day (typically, 9am-5pm)
Registration
Fees: (Includes lunch and all workshop materials)
Regular
Rate: US$995.00 ($1,295 if you pay at the
door - subject to availability)
Early
Bird Rate: US$895.00 (Available if you pay
before the expiry date, usually 6-8 weeks before the workshop date, please check
the location and date schedule, if Early Bird discount is available, it will be
indicated)
Regular
Group Rate: US$749.00 (Minimum of 3 people from
the same company)
Early
Bird Group Rate: US$695.00 (Minimum of 3
people from the same company, if paid before the Early Bird expiry date, usually
6-8 weeks before the workshop date, please check the location and date schedule
below, if Early Bird discount is available, it will be indicated)
Please register
here:
Workshop Registration Form
2010 Schedule of
Retail Design & Visual Merchandising Workshops
Agenda
1)
Introduction
a)
ST Experience,
Point of View
b)
Are you a
retail expert? You are when you shop...
i)
Everyone is subconsciously evaluating a store design as they shop and
measuring it against a predetermined list of values, needs, and wants
c)
What is Retail
really all about, and how does that affect your design?
i)
A personal connection between retailer and customer
ii)
An emotional
response that leads to sales – 99.9% of retail sales are emotional
2)
Brand
a)
What is a
brand, and why should I define that before designing anything?
i)
A brand is to a company as a personality is to a person
b)
Brands vs.
Commodities
i)
Brands create loyalty, commodities compete on price and product
c)
Describing
your brand: Core Brand Characteristics
i)
Brand DNA is largely the same – it’s the few rungs of the DNA ladder that
are different from your competitors that define you within the marketplace
d)
The Value
Equation / Brand Benefit
e)
Customer
Demographics & Psychographics
f)
Emotional
Connections / Desired Emotional Response
g)
What are you
really selling? (Hint: It’s not the “stuff”)
3)
Design Basics
a)
Intro/Overview of Space Planning, Merchandising, Fixtures and Casework, Signs
and Graphics, Lighting, Colors and Materials, and Corporate Identity
4)
Programming
a)
Objectives
b)
List of
Stories to be Told
c)
Message
Hierarchy
d)
Product/Service Mix
e)
Form: This
Space Should Feel…
f)
Screens/Design Criteria
g)
Image Boards
i)
BREAK OUT
EXERCISE: CREATING IMAGE BOARDS
(1)
Break into
groups of 5 to 6 people each; provide stacks of photos for groups to combine
into a collage image board for a store design
5)
Space Planning
a)
Plotting the
Story
b)
Defining the
“Givens”
c)
Bubble
Diagrams
d)
Sight Lines
e)
Access/Traffic
Flow
f)
Placing
walls, changes in levels, fixtures, signage, and POS
6)
Visual Merchandising
a)
Telling a
Story -- creating a “stage set” of props wherein a story is told about the
products and their place in your life
b)
Display vs.
Stock – levels of presentation and their effective use
c)
Negative Space
– creating a sense of separation and relief between merchandising stories
d)
Cross-Merchandising – upselling customers to groups of products as opposed to
individual products
BREAK FOR LUNCH
7)
Casework &
Fixtures
a)
Purchasing vs.
Custom
i)
Flexibility
ii)
Style
iii)
Custom
options to your brand image
iv)
Unique
circumstances
v)
Balancing
consistency with not being the “brand x fixture store”
b)
The quality of
the fixtures needs to match the quality of the merchandise
8)
Signs and
Graphics
a)
Creating a
Comprehensive Sign Program
i)
The
200’-20’-2’ Rule
b)
Way Finding
c)
Lifestyle
Graphics
d)
Informational
Signage
e)
Types of Sign
Media
i)
Print
ii)
3d
iii)
Internally
Illuminated
iv)
A/V
9)
BREAK OUT
EXERCISE: CREATING A VISUAL MERCHANDISING DISPLAY
a)
Break into
groups of 5 to 6 people each; provide each group with a product to be featured
(Apple iPod), and a list of details about that product that need to be
communicated to the customer. Have each group sketch up a planogram for a
visual merchandising display that achieves everything on the list in some way.
Have each group present their solution to the class.
10)
Window Displays
a)
When to do
them, how, and how deep
b)
When graphics
are better than product display
11)
Lighting
a)
Creating a
Lighting Program
(1)
Ambient /
General Illumination
(2)
Feature
lighting
(3)
Thematic /
Theatrical Lighting
b)
Types of
Fixtures and Lamps – Overview:
(1)
Line Voltage
(2)
Low Voltage
(3)
Fluorescent
(4)
Halogen
(5)
Ceramic Metal
Halide
(6)
HID
(7)
LED
(8)
Fiber Optic
12)
Colors and
Materials Selections
a)
Basics: color,
texture (visual or physical), quality, durability, customer touch-points, affect
on customer pace
b)
Using
complementary colors to make things pop
c)
Where to put
your money
13)
Corporate
Identity
a)
Naming
i)
Types of Names
ii)
How to choose
/ evaluate a name
(1)
Is it
memorable?
(2)
Is it easy to
say and spell?
(3)
Does it speak
to what you do, or at least conjure up a feeling?
(4)
Do you, or can
you own it?
b)
Logos
i)
Evaluating by the same criteria as the store design
ii)
Updating old
logos – when and why to update (or not)
iii)
Do’s and
Don’ts in application
c)
Marks
i)
When to use one and why
ii)
Composition
with the Logo
d)
Taglines
i)
When to use one and why
ii)
How
long/short they should be
iii)
Composition
with the Logo
e)
The importance
of consistency
i)
Confusing the customer by sending mixed messages
14)
Questions?
15)
Conclusion